![]() ![]() ![]() When it comes to the stunning weather in WRC 9, you'll find it a lot more challenging and a struggle to stay on course and not find yourself wrapped around a tree or rock. From dirt to gravel, a dry surface, to a soaked surface, or snow, you'll find it genuinely feels different with a change of course or a change of car. It's your car responding to the track.Ībout responding to the track, you'll find the game offers great reactions to different surface types and weather conditions. I'm not going to say the car sticks to the road, you'll get some air when needed, but all this is part of the racing. Fortunately, KT Racing seems to have finally fixed a long-running issue where, even after the slightest of bumps, my car would go flying off like Amelia Earhart was in the seat. It manages this through improved physics and just the general feel of the cars, as well as how they react to the varying challenges the game throws at you. At the same time, turn the assists off, ramp up the settings and you're going to find a game that doesn't land far off games like DiRT Rally. It's still accessible enough that people like me - not exactly the best at racing games, I just play for fun - can jump in and not find it unapproachable. Would it be a walking simulator? Anyway, back on point. Let's go with the racing itself first, because what is a racing game without the actual racing? I'm genuinely asking here, I don't know. Building on that leap was always going to be about refinement and this is exactly what KT racing has pushed for. WRC 8 was a jump from a series that was, up to that point, distinctly average-at-best and suddenly found itself in the big leagues, actually standing toe-to-toe with games like DiRT Rally and not feeling like the poor man's choice. Let's make one thing reasonably clear, this isn't a leap forward in the same sense that WRC 8 was. ![]()
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